ChronoQuest fantasy setting for a gamified classroom with characters and missions

Free GPL open source software for teachers

ChronoQuest: school gamification for building a gamified classroom

ChronoQuest helps teachers and students turn lessons and assessments into a gamified learning path. With classes, characters, learning quests, student XP, levels, student badges and virtual currency, progress becomes clearer, more motivating and easier to follow.

Gamified learning

A school gamification platform designed for teachers and students.

ChronoQuest is free, GPL licensed and open source school gamification software. It lets teachers organize the class as an educational adventure: each activity can become a quest, and each step forward can unlock XP, levels, badges and virtual rewards.

ChronoQuest interface for learning quests, XP, levels and student badges

Main features for gamified learning

Gamified classroom

Create a narrative classroom context with characters, levels, student XP and clear goals, without reducing assessment to a simple points race.

Learning quests and assessments

Organize activities, exercises and assessments as learning missions, connecting daily work to visible progress that can be reused over time.

Student badges

Reward consistency, intermediate goals and skills with badges and achievements that make each student path easier to understand.

Free, GPL and open source

ChronoQuest is not a paid SaaS: it is an open, free and adaptable platform for schools and teachers who want to experiment independently.

For teachers, students and schools

Gamification for teachers, participation for students.

Teachers

For teachers who want a clear gamification framework: classes, quests, assessments, XP and badges help make class progress more visible.

Students

For students who experience lessons and assessments as steps in a journey: every completed quest, earned XP and unlocked badge tells a story of progress.

Schools

For schools that want to try a free, GPL open source gamification platform with no subscription and room to adapt it to their teaching context.

From the blog

Insights about ChronoQuest and school gamification.

Educational Escape Rooms: How They Work and How to Use Them in the Classroom

Imagine walking into a classroom and telling students that today's lesson will be different. Instead of a traditional explanation, they will have to d...

Read the full story

Technology Doesn't Automatically Make a Lesson Better

Interactive whiteboards, tablets, digital platforms, artificial intelligence, educational applications, and gamification tools. In recent years, techn...

Read the full story

The Importance of Small Wins in Learning

Imagine two students struggling with a particularly difficult subject. The first studies for hours but feels that they are making no progress. The sec...

Read the full story